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We do, however, get a description of the obscure Tholians.
#Star trek prime directive rpg Pc
For instance, the race of Andorians is described and available for PC use, but there's no mention of their TV show sparring partners, the Tellurites. The list of specific elements from the TV show that have migrated to Prime Directive is rather haphazard. The overall feel of the game is definitely "old show," with a militaristic, expansionistic Federation rather than the non-interventionist, New-Agey Federation of the Next Generation. Prime Directive presents a number of game concepts essential to roleplaying in the Star Trek universe, with a viable framework for gaming the multi-racial crew of a Federation Star Ship. If you really must set your campaign in the Federation, you're going to have to design the campaign yourself, but this game lays more useful ground work than anything else available, by a long shot. So what about it? Is Prime Directive the secret Star Trek RPG that everybody's been praying for for so long? No, but it's the best starting place for a homemade Star Trek campaign that anybody's liable to see in the foreseeable future. This game will stand or fall on its ability to play off its rather tenuous connection with Star Trek and its ability to energize the dormant ranks of trekkie roleplayers. With all due respect to the designers, in the current market an interplanetary SF RPG like Prime Directive doesn't have a prayer on its own merits. Now Task Force has stepped forward with Prime Directive, "The Star Fleet Universe Role-Playing Game." Prime Directive is also based on the Franz Joseph license.
#Star trek prime directive rpg license
Eventually, however, FASA got tired of wrangling with Paramount, the fussy corporate owners of Star Trek, and let the license drop, thus leaving Trekkies who also happened to be roleplayers twisting in the wind. Then, in the fullness of time, FASA licensed the rights to Star Trek and published the logically-named Star Trek: The Roleplaying Game. That's why the game could make extensive use of Star Trek concepts like Vulcans, Klingons and the Federation and all their distinct starship designs, but couldn't use the names of any of the characters, or even the words "Star Trek." Instead, the game was licensed from Franz Joseph Designs' Star Fleet Technical Manual. SFB was the product of American trademark law gone berserk - although overtly based on concepts from the original Star Trek TV show, it didn't license Star Trek direct from the owners. Olsen and Mark Costelloįirst there was Star Fleet Battles, the tactical space combat game from Task Force Games. PRIME DIRECTIVE Published by Task Force Games Prime Directive article at Memory Beta, the non-canon Star Trek wiki.This article originally appeared in Pyramid #7.
Prime Directive article at Memory Alpha, the canon Star Trek wiki.
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In 2410, Kanril Eleya cited the Prime Directive, along with Federation laws against cloaking device research, as reasons for not giving said technology to the Klingon-Cardassian Alliance. The Federation invoked the Prime Directive as a justification for not involving itself in the Occupation of Bajor.